
and trust us if the planet gets the chance, it will. Taking place on the often mysterious and always deadly, procedurally-generated, alien world of Ketern, Beyond Contact features exploration and discovery, a robust system of research and crafting, intuitive base building and defense, farming and creature feeding, narrative-driven objectives to save the inhabitants of the planet, and enough flora, fauna, extreme weather, and environmental hazards to kill even the toughest players 1000 times over. We have a lot of ideas about where we would like to take Beyond Contact, but we want to closely include the community during this process to ensure that we continue to make the game that the community wants to play.”īeyond Contact is a fiercely formidable survival game, inspired by the art and style of pulp science-fiction comics, the moral dilemmas of contemporary science-fiction films, and the unforgiving gameplay of survival genre classics. “We want to work very closely with our early adopters to uncover any problems they have, but more importantly to discover feature opportunities together and continue to evolve the game. How are you planning on involving the Community in your development process?

“Nothing final to share yet, but it is likely that the price will be increased once we exit Early Access into our official global launch.” Will the game be priced differently during and after Early Access? Also included is a form of endless gameplay as well as the Alpha version of Cooperative Multiplayer.įor the current list of features available in the Early Access version of Beyond Contact, please see the ABOUT THIS GAME description.” “The Early Access version offers a polished and near-complete campaign mode, with late-game narrative-based objectives still in development to ensure they deliver the biggest impact.

What is the current state of the Early Access version? Years of updates to come based on collaboration and feedback with our community of players.” We would also like to add additional Multiplayer features that make team gameplay more engaging and more fun, which in turn will enhance the overall experience with friends. The addition of a true endless survival gameplay mode. Smarter AI for raiders presenting ever-increasing challenges and emergent gameplay. New gadgets and equipment to extend the tech tree. “Enhanced base building with fully customizable habitats and new defensive structures.
HELLPOINT PERSONAL ID FULL VERSION
How is the full version planned to differ from the Early Access version? During Early Access we will have regular content drops, a cadence which we plan to continue after launch.” This gives us the necessary time to complete high-level polish, add additional features, and collaborate with the community to finalize our plans and ensure that we release the best game possible while building upon the game's foundation. “We will be in Early Access for 6 months. We feel it's important to get the game into people’s hands as early as possible, and we invite you to share your best ideas for future content and features with us.”Īpproximately how long will this game be in Early Access? In any case, refer to each page below for the mechanics, Eye Codes, Black Hole Hour doorways, and other concepts that you need help with.“We believe that the best experience is created through engagement with a community and with the input of those players in the game’s development. The Eye Codes are a puzzle meant to be solved and, thanks to Redditor Winters_Embrace and other Hellpoint players, I was also able to figure it out. Here’s another one that can be spotted in a secret room while you’re doing the Architect’s sidequest: The one below is found in the Observatory: Hellpoint: Eye Codes and Black Hole Hour guideĮye Codes are scattered all over Hellpoint‘s zones. Note: For more information, check out our Hellpoint guides and features hub. You won’t be able to enter them until you input those Eye Codes. They’re locked behind an energy gate just like the ones in boss rooms or during the game’s “Hell Hour,” except that they have a golden/light barrier (instead of orange). These are some of Hellpoint‘s “Black Hole Hour” rooms.

If you’ve been exploring the Irid Novo in Hellpoint, then it’s likely that you’ve come across a few secret locked areas that you can’t get to.
